![]() I use FMOD for sound.Īll of this has been constant over the course of the project, except that SDL got introduced a few years in so we could do the ports. But handling your own engine is also a real pain, especially now that I’m doing something beyond text graphics. I’m not sure if I’d use something like Unity or Unreal now if I had the choice since I don’t know how to use either of them. We went with those because it was easier to port them to OSX and Linux, though I still wasn’t able to do that myself of course. I use OpenGL and SDL to handle the engine matters. I’ve been using Microsoft Visual Studio since MSVC 6, though now I’m on some version of Visual Studio Community. Q : What programming languages and other technologies do you use? Basically, what’s your stack? Has that changed over the 15-20 years you’ve been doing this?Ī: DF is some combination of C and C++, not in some kind of standard obeying way, but sort of a mess that’s accreted over time. Our conversation below has been edited for clarity. If you want more, we also spoke with Tarn on the podcast. I reached out to Tarn Adams to see how he’s managed a single, growing codebase over 15+ years, the perils of pathing, and debugging dead cats. Up until now, he’s relied on donations to keep him going, but he’s currently working on a version with pixel graphics and a revamped UI that will be available for purchase on Steam. He writes all the code himself, although his brother helps out with design and creates stories based on the game. For the first four years it was a part time project, but since 2006 it’s been full time. The entire game is product of one developer, Tarn Adams, aka Toady One, who has been working on Dwarf Fortress since 2002. And it all takes place in an ASCII interface that looks imposing to newbies, but feels like the text crawl in The Matrix: craftsdwarf, river, legendary megabeast. Individual dwarves have emotional states, favorite gems, and grudges. The simulation runs deep, with new games creating multiple civilizations with histories, mythologies, and artifacts. It’s a free game where you play either an adventurer or a fortress full of dwarves in a randomly generated fantasy world. Strolling through a grey and barren wasteland, two girls are on a journey.Dwarf Fortress is one of those oddball passion projects that’s broken into Internet consciousness. Rations are their only food, each other's company their only comfort and a Kettenkrad motorbike and a protect rifle their only partners. This is a story about a post-apocalyptic future, cultures lost in war and appreciating the little things in life.įew future settings display the thoughtfulness present in Girl’s Last Tour: war has, multiple times, left its mark on Earth and humanity. The numerous layers of the forsaken and metallic city tell tales of many civilizations long gone their technology gradually grows more sophisticated and the cityscape more complex by the layer. However, their god seems more like an alien creature possibly playing a central role in mankind’s long history of war… Their different religious beliefs, or lack thereof, as well as their different perceptions of beauty are ingrained in them: some show idealistic symmetry spread evenly throughout, others are dominated by religious symbols resembling a progressed Christianity. The themes and background of the show allow for contemplation and its war-ridden lands give ground for cynical criticism of war, but Girl’s Last Tour is not at all about nihilism, the cruelty of war or the dangers of technological advancement. With overpowering optimism and gratitude for life, it avoids dwelling on many of its philosophically potent and open-ended questions through the sheer simplicity of its appreciation for the here and now there is solace in solitude and beauty in company. It’s hard not to get swept up in the show’s pensive mood, but it is near impossible not to fall in love with the protagonists' fun antics: Yuuri and Chito have amazing chemistry and partaking in their intimacy is a truly soothing experience. The two share a heartwarming bond of love and trust and remind one of simpler days to take the role of an onlooker is to embrace a heartwarming nostalgia.Ĭhito is the duo’s brain: she is literate and reliable. Over the years, she has learned to work around Yuuri’s shortcomings and deal with her eccentricities. ![]() At times, her diplomatic mindset clashes with Yuuri’s air-headedness. However, she has no issue striking back should it get overbearing, for she knows it’s the only way to get through to her dense companion. In comparison, Yuuri might at first seem like an unpleasant person. She is a glutton, unreliable and at parts overbearingly annoying - but actually a very caring individual. ![]() She keeps looking out for Chito and ensures her safety, she is sorry when Chito is hurt and does her best to express her guilt.
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