![]() ![]() Yeah, I hope you found some interesting reading or videos, I really liked how Superhot and Hearthstone was both made on Unity, and that Mass Effect III and Mass Effect: Andromeda was made on different engines, as they felt very similar for me. Though I am very patient, I believe the game will run better later on - Even if it means they hired in some help later on or just needed more time in general as the ambitions where unrealistic in the timeframe hard to read irony in text, but I read it like you jokingly waited for Half-Life 3, though I would still recommend the Minerva mod even if you didnt enjoy half-life 2 but like shooters - I also did not enjoy HL2 - by writing I actually had to buy episode 1 to play the Minerva mod, and I remember why: At some point there was a lot of driving through landscapes and some encounters with choppers set up like kinda mini-bosses where you needed to rpg them - Both these elements where horrible in my book and took away the immersion, as I preferred the more nauseous feeling of a lab worker both on the run and exploring the Black Mesa research facility in tight corridors that does not expose the graphical limitations at all times in HL1. Call of Pripryat, my favourite single player experience runs like a rusty veteran Ford car in a race against modern Lamborghinis, but it doesn't matter as the enemies stutter with it, in a competitive pvp on the other hand, any stuttering might end your run in a manner that feels unfair - So I wouldn't set myself in that position. Overall an absolute joy to see this game finished and pick it up.Single player games I have no higher standards myself, some stuttering does not bother me even in FPS games - Like Misery mod for S.T.A.L.K.E.R. However IMO some of the pacing feels off towards the end section of the game with some overly long back and forth missions in a vast dull environment. Is it perfect? Most of the original game is intact with additional visual and gameplay upgrades. It is an essential purchase for anyone who is a fan of the fps action adventure genre that Valve started back in 1998. This project more effectively tells the story of Gordon Freeman and sets up new players for HL2 wonderfully. +Incredible effort from the mod community in birthing such an ambitious project +Excellent upgrade from the 1998 original firmly putting the +Incredible effort from the mod community in birthing such an ambitious project +Excellent upgrade from the 1998 original firmly putting the visuals in line with HL2 and effectively turning a visual upgrade patch into a full blown remaster -While most of the new additions are welcome, some added a bit too much 'roam bloat' for my taste I bought this on release and was not disappointed. It's faithful to the original, and yet creates this bizarre sense of deja vu with Half-Life 2 - making them feel like one contiguous game, no longer separated by 6 years or different engines. These are not modders, they're developers - and have made a shining masterpiece which raises the bar on third-party game development in the source engine. The additions (of which there are a few) utilize the source engine's physics and graphics in ways that remind you of Half-Life 2. Having played Half-Life 1, this game left me without a single gripe or complaint regarding it's faithfulness to the original. ![]() They created this game (save for a few sound bites, etc) from the ground up - in an impressive feat not many could accomplish. Black Mesa transcends the level of 'modification' - they didn't modify anything. The amount of dedication, passion, and love the developers put into this game is immediately apparent as you explore the depths of Black Mesa, and uncover the secrets of this research facility. Black Mesa has the polish synonymous with a Valve property, and has surpassed all expectations in light of the sheer difficulty of the Black Mesa has the polish synonymous with a Valve property, and has surpassed all expectations in light of the sheer difficulty of the project.
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